
In Hexagon, you should be safe with the simple tools that modify Scale, Position, and Rotation as well as Bulge, Smooth, Pinch, Bloat and my favorite Tweak.

This is a no-no as it will prohibit the object from being imported as a morph and make it so your morph won't. In Hexagon or ZBrush, there are certain tools that will add vertices.

It must remain the same number of vertices from export to import. This means do not subdivide and leave it subdivided or use any tools which add vertices to your model. In the modeling program you've chosen, change the figure to your heart's content BUT DO NOT change the total number of Vertices. Same for Go to ZBrush for ZBrush users.)Ĥ. (In DAZ Studio Pro, you should be able to just go to File>Go to Hexagon and these first three steps will be done for you if you are Using Hexagon. Open the Genesis.obj file in your modeling app.

First make sure Genesis is at its lowest subdivision level and in its zero position.Ģ.
